Spawn
Overview
A former soldier turned Hellspawn, bound to Hell via infernal symbiote and chains.
Cards & Passives1
Each card represents a playable variant of Spawn with its own passive ability, special attacks, support bonuses, and signature equipment. Click a card to expand.
Passive Ability
Hellraiser
During the fight, Spawn generates Necroplasm energy over time. Generation while tagged-out is 5% per second. Generation while tagged-in is based on the number of alive teammates: 2 teammates: 3% per second; 1 teammate: 4% per second; Spawn is the last (or the only) character - 5% per second When Spawn accumulates one or more bars of Necroplasm , he can counterattack the enemy and spend the available bars of Necroplasm . The more Necroplasm bars are accumulated, the stronger the counter attack will be. While tagged-in, Spawn gains 10% Attack Boost for the first active Necroplasm bar and an additional 5% per each next one. 1 bar - low damage 2 bars - medium damage + Stun 3 bars - high damage + Stun + Cripple Synergy : Each team member (including Spawn) receives a 5-15% Max Health Boost from each bar of currently accumulated Necroplasm .
Special Attacks
- 1Guns BlazingAttack
Medium damage + Shield Break
- 2Hell ChainAttack
High damage + Incurability
- 3The Eighth Circle of HellFatal Blow Attack
Extreme damage + Oblivion
Support Bonuses
- Infernal Arms—Bonus Attack in percentage for all Spawn characters
- Hell—Born Parasite - Bonus Health for all Spawn characters
- Necroplasm Catalyst—Bonus Recovery for all Spawn characters
Equipment
K7-Leetha 30-60% Toughness boost; [SPAWN] Heal the weakest teammate for 20-40% of damage dealt on Special Attack 2; 25% Power generation boost. (Unlocks at fusion level X) Rating No ratings yet Rate