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Mortal Kombat

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Spawn

Overview

A former soldier turned Hellspawn, bound to Hell via infernal symbiote and chains.

Cards & Passives1

Each card represents a playable variant of Spawn with its own passive ability, special attacks, support bonuses, and signature equipment. Click a card to expand.

Passive Ability

Hellraiser

NecroplasmExtra AttackCounter AttackExtended AttackStunHealth BoostAll Classes

During the fight, Spawn generates Necroplasm energy over time. Generation while tagged-out is 5% per second. Generation while tagged-in is based on the number of alive teammates: 2 teammates: 3% per second; 1 teammate: 4% per second; Spawn is the last (or the only) character - 5% per second When Spawn accumulates one or more bars of Necroplasm , he can counterattack the enemy and spend the available bars of Necroplasm . The more Necroplasm bars are accumulated, the stronger the counter attack will be. While tagged-in, Spawn gains 10% Attack Boost for the first active Necroplasm bar and an additional 5% per each next one. 1 bar - low damage 2 bars - medium damage + Stun 3 bars - high damage + Stun + Cripple Synergy : Each team member (including Spawn) receives a 5-15% Max Health Boost from each bar of currently accumulated Necroplasm .

Special Attacks
  • 1
    Guns BlazingAttack

    Medium damage + Shield Break

  • 2
    Hell ChainAttack

    High damage + Incurability

  • 3
    The Eighth Circle of HellFatal Blow Attack

    Extreme damage + Oblivion

Support Bonuses
  • Infernal ArmsBonus Attack in percentage for all Spawn characters
  • HellBorn Parasite - Bonus Health for all Spawn characters
  • Necroplasm CatalystBonus Recovery for all Spawn characters
Equipment

K7-Leetha 30-60% Toughness boost; [SPAWN] Heal the weakest teammate for 20-40% of damage dealt on Special Attack 2; 25% Power generation boost. (Unlocks at fusion level X) Rating No ratings yet Rate

Portraits1

Character Renders1

Kameo Renders1

Pack Bundle 7.01

Pack Bundle 6.31