MK

Mortal Kombat

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Kenshi

Telekinetic Master, Acute Senses, Ancestral Souls

Overview

A blind telekinetic swordsman, empowered by the souls of his ancestors.

Cards & Passives6

Each card represents a playable variant of Kenshi with its own passive ability, special attacks, support bonuses, and signature equipment. Click a card to expand.

Passive Ability

Ancestors' Will

Extended AttackCritical Basic AttackBlindPrevents Power Gen

After 3 successful Combo enders, Kenshi MK1 can summon the ancestors' spirit that unleashes a terrifying Special attack on the opponent. Performing mini-games at 80%+ activates the chain of attacks with progressively increasing speed, damage and critical attack chance. Kenshi applies Blind for 2 sec. for each Special attack performed. When Kenshi defeats an opponent, he applies Team Ancestors Damnation which power drains opponents and prevents from generating power for 5 sec. Maximum chain of attacks length: 3-5 MK1 teammates reduced Power cost on all Special Attacks: 5-20% Synergy : All Johnny Cage, Kung Lao, Raiden, and Kenshi on the team are immune to Blind, including Kenshi MK1. MK1 teammates get a 5-20% reduced Power cost on all Special Attacks.

Special Attacks
  • 1
    See Ya LaterAttack

    Medium damage + Death Mark

  • 2
    Nothing to See HereAttack

    High damage + Speed

  • 3
    Two Heavens AssaultFatal Blow Attack

    Extreme damage + Bleed

Support Bonuses
  • Telekinetic MasterBonus Attack in percentage for all Kenshi characters
  • Acute SensesBonus Health for all Kenshi characters
  • Ancestral SoulsBonus Recovery for all Kenshi characters
Equipment

Sento Blade 25-45% Unblockable chance on basic attacks; [KENSHI] 10-20% Special attack 3 or X-Ray/Fatal Blow attack damage boost; 15% Damage boost. Faction Wars Only. (Unlocks at fusion level X) Rating 1 Rating(s) Rate

Portraits6

Character Renders5

Renders with Background1

Gold+ Renders1

Kameo Renders5

Pack Bundle 5.42