Kenshi
“Telekinetic Master, Acute Senses, Ancestral Souls”
Overview
A blind telekinetic swordsman, empowered by the souls of his ancestors.
Cards & Passives6
Each card represents a playable variant of Kenshi with its own passive ability, special attacks, support bonuses, and signature equipment. Click a card to expand.
Passive Ability
Ancestors' Will
After 3 successful Combo enders, Kenshi MK1 can summon the ancestors' spirit that unleashes a terrifying Special attack on the opponent. Performing mini-games at 80%+ activates the chain of attacks with progressively increasing speed, damage and critical attack chance. Kenshi applies Blind for 2 sec. for each Special attack performed. When Kenshi defeats an opponent, he applies Team Ancestors Damnation which power drains opponents and prevents from generating power for 5 sec. Maximum chain of attacks length: 3-5 MK1 teammates reduced Power cost on all Special Attacks: 5-20% Synergy : All Johnny Cage, Kung Lao, Raiden, and Kenshi on the team are immune to Blind, including Kenshi MK1. MK1 teammates get a 5-20% reduced Power cost on all Special Attacks.
Special Attacks
- 1See Ya LaterAttack
Medium damage + Death Mark
- 2Nothing to See HereAttack
High damage + Speed
- 3Two Heavens AssaultFatal Blow Attack
Extreme damage + Bleed
Support Bonuses
- Telekinetic Master—Bonus Attack in percentage for all Kenshi characters
- Acute Senses—Bonus Health for all Kenshi characters
- Ancestral Souls—Bonus Recovery for all Kenshi characters
Equipment
Sento Blade 25-45% Unblockable chance on basic attacks; [KENSHI] 10-20% Special attack 3 or X-Ray/Fatal Blow attack damage boost; 15% Damage boost. Faction Wars Only. (Unlocks at fusion level X) Rating 1 Rating(s) Rate